E-Commerce Growth Potential Supercharged by Gamification

NetworkNewsWire Editorial Coverage: With the number of mobile shoppers increasing every day and e-commerce continuing to gobble up more and more of the $22 trillion-plus global retail market, gamification is emerging as a highly effective conversion technology for turning web app visitors into loyal customers through the use of entertaining game design features.

  • E-Commerce has high growth rate and considerable room to grow
  • Customer conversion tech such as gamification spreading fast due to efficacy
  • China and Asia-Pacific have highest e-commerce growth rates

DeepMarkit Inc. (TSX.V: MKT) (OTC: MKTDF) (MKTDF Profile) is at the forefront of the trend toward gamification for e-commerce with offerings such as the recently released multiplatform slide-out app Gamify, which helped accelerate month-over-month growth of the company’s merchant base by 61 percent. Shopify, Inc. (NYSE: SHOP) recently released Shopify Ping, a message consolidation app for iOS that unifies messaging from social media, email and other sources with a merchant’s online storefront to create a seamless real-time conversation space. E-Commerce giant Amazon.com, Inc. (NASDAQ: AMZN) reportedly handled 44 percent of all e-commerce sales in the United States last year (4 percent of all retail), according to One Click Retail. In addition, a recent Alpine.AI and InfoScout study shows the company pulling down 8 percent higher sales from owners of the company’s gamified and Alexa skills-enabled Bluetooth speaker, the Echo. Often called the Amazon.com of China, Alibaba Group Holding, Ltd. (NYSE: BABA) has some 552 million active users via Taobao and Tmall, and the company has established a nice relationship with the Chinese middle-class consumer with offerings such as the augmented reality shopping game “Catch the Cat,” which launched last Singles’ Day (November 11) at the 11.11 Global Shopping Festival. Alibaba’s up-and-coming rival JD.com, Inc. (NASDAQ: JD), via partnership with Tencent’s (OTC: TCEHY) multipurpose messaging, social media and mobile payment app WeChat, has also seen major success in this general area with group-buying platform Pinduoduo’s gamified shopping app sweeping the platform. Pinduoduo recently filed for a $1 billion U.S. IPO.

E-Commerce Driven by Mobile Proliferation, Especially in Asia

While e-commerce’s chunk of the retail market grew around 1.6 percent last year to make up 10.2 percent of the global retail pie, the Asia-Pacific region handily outstripped the baseline, with 14.6 percent of retail in that region being attributable to e-commerce spending. Overall, global e-commerce grew by 24.8 percent last year to just over $2.3 trillion on the strength of mobile technology proliferation, with m-commerce now representing just shy of 60 percent of digital sales.

China alone was just over 67 percent of global m-commerce last year, owing in large part to the massive mobile-first internet audience. With over half the country using mobile internet and a whopping 97.5 percent of internet users having employed a mobile device to get online, it is little wonder that m-commerce sales are expected to triple in China by 2021. Gobbling up the retail pie at an amazing rate, e-commerce still has a ton of room to grow at only approximately 10 percent of overall retail sales; the China e-commerce boom in particular looks set to steam on mightily. The country rocketed past the United States in terms of overall retail sales in 2016 and continues to dominate the e-commerce landscape, with over $1.149 trillion in online sales last year. In addition, there will be an astonishing 1.3 billion smartphone users in China before the year is out, a telling statistic that colors the potential for gamification in retail.

Gamification Done Right Is Key

DeepMarkit Inc. (TSX.V: MKT) (OTC: MKTDF) appears to be on the cutting edge of smart customer conversion technology with offerings such as the company’s advanced, highly customizable slide-out Gamify app, which launched for free on Shopify in February. The app has subsequently become available on fast-growing e-commerce platform BigCommerce, as well as seeing incarnation as a plug-in for WordPress. An arguably slick-looking gamification platform for e-commerce sites, Gamify is a real testament to DeepMarkit’s constant drive toward developing new and compelling ways to engage audiences such as the retail consumer.

Gamify has been winning over merchants due to ease of setup, the multiple brandable game types available and the ability to offer enticing, tailorable rewards using custom odds. As is evident from the demo, gameplay and potential rewards are made accessible to the user upon simply supplying an email address. Such approaches to the implementation of gamified customer conversion technology have seen great successes in recent history and are continuing to find favor due to their readily observable efficacy. A key element in all of this appears to be an inherent human compulsion to play games and solve puzzles, due in part it seems to the kinds of direct cognitive and creative benefits such activity can produce.

Why Gamification Works, Particularly in E-Commerce

Gamify puts an intuitive reward game front end on the digital shopping experience. The platform does so in a world of increasingly prevalent e-commerce as a means of consistently converting visitors into entries on the mailing list, as well as new checkout orders. Giving people the chance to win a prize they can apply to merchandise they were likely thinking of purchasing anyway helps create a greater sense of added value for consumers.

Receptivity to Gamify among merchants has been robust, generating positive feedback about the platform’s demonstrated capacity to rapidly increase email generation and build better customer relationships through more meaningful interactions. The company’s merchant base growth outside North America, combined with extremely positive overall customer feedback on the EU’s General Data Protection Regulation (GDPR)-compliant Gamify solution, has set up DeepMarkit nicely to fully exploit the recent $1.5 million private placement from Hong Kong-based software solutions provider Allstate Enterprise.

The DeepMarkit team is reportedly hard at work developing what users have asked for, with more games, gamified surveys and an even richer feature set to be launched with the paid version of the app coming out in coming months. Gamify currently supports full customization of all text fields, making the solution a perfect fit for multilanguage deployment around the globe. Hence the recent partnership with ITN International, which works directly with corporate event producers, marketing agencies, tradeshow managers and exhibitors across six continents.

A top mobile NFC and cloud-based event solutions provider that services upwards of 15,000 exhibitors and 1.5 million attendees each year, ITN was a natural choice for DeepMarkit to partner with in a joint marketing agreement because of its status as a trade show data capture and analytics heavyweight. Through 125 events a year and some of the biggest trade shows around the globe, DeepMarkit’s innovative platform solution is acquiring quite an audience. The two companies are currently integrating the platform into ITN’s exhibitor portal, where it will be promoted by ITN and made available for purchase.

Broad-Spectrum Gamification at the Heart of Future Retail

Whether they are trying to drive consumers to the digital shopping basket or entics web surfers to visit a brick-and-mortar location, e-commerce entities are embracing the full spectrum of gamification in order to advance customer retention and build brand identity.

JD.com, Inc. (NASDAQ: JD) is confidently banking on m-commerce and even online-to-offline conversion, as evidenced by the company’s upscale 7Fresh Chinese grocery stores’ heavy use of QR codes, electronic shelf labeling and RFID-driven info tags and readers. The $550 million strategic partnership/cash investment from Google in mid-June leverages JD’s supply chain and logistics expertise nicely, as well as its strong ground game in Asia. The strategic investment sets the companies up for retail ecosystem building that will reportedly lead beyond Southeast Asia into the United States and Europe.

Alibaba Group Holding Limited (NYSE: BABA), which posted a 56 percent increase in third-quarter revenue and recently displaced International Business Machines (NYSE: IBM) in cloud computing prowess, holds about 51 percent of the Chinese e-commerce market (compared to JD.com’s 33 percent or so). The company’s sheer scale, number of products and influence has made it a one-stop shop for top brands. This is important to remember considering the recent data from China’s National Bureau of Statistics showing online retail sales hit $205.8 billion for the first two months of 2018, soaring 38 percent from last year’s figure.

Amazon.com, Inc. (NASDAQ: AMZN), which some analysts are starting to refer to as the American Alibaba, is still arguably the most influential global e-commerce player and seemingly still has the power to set the tone when it comes to gamification. Estimates by Alpine.AI of around 50 million Alexa-enabled devices sold puts a bold underline beneath the growing body of evidence showing Echo owners spend more. It may not seem like an immediate connection to think of Echo as a virtual intelligence with a gamified personality that is fun to interact with, but sales numbers don’t lie. Again, one of the real strengths of this company is the sheer number of products on offer, something which allows brands to feel confident they are reaching the largest possible audience.

Shopify, Inc. (NYSE: SHOP) also makes good use of the power of size to draw in new brands. A recent article in Investor’s Business Daily expressed well how emergent brands are building foundations on Shopify, even as more established brands continue to gravitate toward the e-commerce venue. The spread of Shopify to 600,000-plus merchants in more than 175 countries means the company does a lot of turnover setting up e-commerce sites for small businesses all over the world, a trend that has been a real boon for gamification. Shopify even provides a good amount of educating online retailers about the benefits of gamification with Shopify Blogs on the subject.

Gamification helps merchants establish a rapport with customers and drive visitor conversion, resulting in a better, data-driven understanding of the end users. Simultaneously, gamification can juice already compounding growth in e-commerce by involving customers in a participatory reward loop that gives them a sense of earned and added value, typically before a purchase is even made.

For more information on DeepMarkit Inc., please visit DeepMarkit Inc. (TSX.V: MKT) (OTC: MKTDF)

About NetworkNewsWire

NetworkNewsWire (NNW) is a financial news and content distribution company that provides (1) access to a network of wire services via NetworkWire to reach all target markets, industries and demographics in the most effective manner possible, (2) article and editorial syndication to 5,000+ news outlets (3), enhanced press release services to ensure maximum impact, (4) social media distribution via the Investor Brand Network (IBN) to nearly 2 million followers, (5) a full array of corporate communications solutions, and (6) a total news coverage solution with NNW Prime. As a multifaceted organization with an extensive team of contributing journalists and writers, NNW is uniquely positioned to best serve private and public companies that desire to reach a wide audience of investors, consumers, journalists and the general public. By cutting through the overload of information in today’s market, NNW brings its clients unparalleled visibility, recognition and brand awareness. NNW is where news, content and information converge.

For more information, please visit https://www.networknewswire.com

NetworkNewsWire (NNW)
New York, New York
www.networknewswire.com
212.418.1217 Office
[email protected]

Please see full terms of use and disclaimers on the NetworkNewsWire website applicable to all content provided by NNW, wherever published or re-published: http://NNW.fm/Disclaimer

DISCLAIMER: NetworkNewsWire (NNW) is the source of the Article and content set forth above. References to any issuer other than the profiled issuer are intended solely to identify industry participants and do not constitute an endorsement of any issuer and do not constitute a comparison to the profiled issuer. The commentary, views and opinions expressed in this release by NNW are solely those of NNW. Readers of this Article and content agree that they cannot and will not seek to hold liable NNW for any investment decisions by their readers or subscribers. NNW is a news dissemination and financial marketing solutions provider and are NOT registered broker-dealers/analysts/investment advisers, hold no investment licenses and may NOT sell, offer to sell or offer to buy any security.

The Article and content related to the profiled company represent the personal and subjective views of the Author, and are subject to change at any time without notice. The information provided in the Article and the content has been obtained from sources which the Author believes to be reliable. However, the Author has not independently verified or otherwise investigated all such information. None of the Author, NNW, or any of their respective affiliates, guarantee the accuracy or completeness of any such information. This Article and content are not, and should not be regarded as investment advice or as a recommendation regarding any particular security or course of action; readers are strongly urged to speak with their own investment advisor and review all of the profiled issuer’s filings made with the Securities and Exchange Commission before making any investment decisions and should understand the risks associated with an investment in the profiled issuer’s securities, including, but not limited to, the complete loss of your investment.

NNW HOLDS NO SHARES OF ANY COMPANY NAMED IN THIS RELEASE.

This release contains “forward-looking statements” within the meaning of Section 27A of the Securities Act of 1933, as amended, and Section 21E the Securities Exchange Act of 1934, as amended and such forward-looking statements are made pursuant to the safe harbor provisions of the Private Securities Litigation Reform Act of 1995. “Forward-looking statements” describe future expectations, plans, results, or strategies and are generally preceded by words such as “may”, “future”, “plan” or “planned”, “will” or “should”, “expected,” “anticipates”, “draft”, “eventually” or “projected”. You are cautioned that such statements are subject to a multitude of risks and uncertainties that could cause future circumstances, events, or results to differ materially from those projected in the forward-looking statements, including the risks that actual results may differ materially from those projected in the forward-looking statements as a result of various factors, and other risks identified in a company’s annual report on Form 10-K or 10-KSB and other filings made by such company with the Securities and Exchange Commission. You should consider these factors in evaluating the forward-looking statements included herein, and not place undue reliance on such statements.  The forward-looking statements in this release are made as of the date hereof and NNW undertakes no obligation to update such statements.

Archives

Select A Month
  • October 2026
  • September 2026
  • August 2026
  • July 2026
  • June 2026
  • May 2026
  • April 2026
  • March 2026
  • February 2026
  • January 2026
  • December 2025
  • November 2025
  • October 2025
  • September 2025
  • August 2025
  • July 2025
  • June 2025
  • May 2025
  • April 2025
  • March 2025
  • February 2025
  • January 2025
  • December 2024
  • November 2024
  • October 2024
  • September 2024
  • August 2024
  • July 2024
  • June 2024
  • May 2024
  • April 2024
  • March 2024
  • February 2024
  • January 2024
  • December 2023
  • November 2023
  • October 2023
  • September 2023
  • August 2023
  • July 2023
  • June 2023
  • May 2023
  • April 2023
  • March 2023
  • February 2023
  • January 2023
  • December 2022
  • November 2022
  • October 2022
  • September 2022
  • August 2022
  • July 2022
  • June 2022
  • May 2022
  • April 2022
  • March 2022
  • February 2022
  • January 2022
  • December 2021
  • November 2021
  • October 2021
  • September 2021
  • August 2021
  • July 2021
  • June 2021
  • May 2021
  • April 2021
  • March 2021
  • February 2021
  • January 2021
  • December 2020
  • November 2020
  • October 2020
  • September 2020
  • August 2020
  • July 2020
  • June 2020
  • May 2020
  • April 2020
  • March 2020
  • February 2020
  • January 2020
  • December 2019
  • November 2019
  • October 2019
  • September 2019
  • August 2019
  • July 2019
  • June 2019
  • May 2019
  • April 2019
  • March 2019
  • February 2019
  • January 2019
  • December 2018
  • November 2018
  • October 2018
  • September 2018
  • August 2018
  • July 2018
  • June 2018
  • May 2018
  • April 2018
  • March 2018
  • February 2018
  • January 2018
  • December 2017
  • November 2017
  • October 2017
  • September 2017
  • August 2017
  • July 2017
  • June 2017
  • May 2017
  • April 2017
  • March 2017
  • February 2017
  • January 2017
  • December 2016
  • November 2016
  • October 2016
  • September 2016
  • August 2016
  • July 2016
  • June 2016
  • NetworkNewsWire Currently Accepts

    Bitcoin

    Bitcoin

    Bitcoin Cash

    Bitcoin Cash

    Doge Coin

    Dogecoin

    Ethereum

    Ethereum

    Litecoin

    Litecoin

    USD Coin

    USD Coin

    Contact us: 512.354.7000